After a certain point, your company might become too large for you to enjoyably manage. When you reach that point, you have two options. You can try the districting system, or you can enable Autoproduction. This tutorial deals with Autoproduction. To enable Autoproduction, open the Autocommands from the Mega Menu window. The Mega Menu is accessible from the computer on the office desk. Or by clicking the button at the top. And you can find the Autocommands here. To enable Autoproduction, select this checkbox. With this check box selected, the AI will manage production for you. When you enable Autoproduction, it overrides your shipping distance settings with global settings. See the Autoproduction Shipping Restrictions video tutorial for shipping distance options while you have the Autoproduction system enabled. So how does Autoproduction work? Unlike when you manage production, AI production adjustments happen after the game calculates demand. The Autoproduction system first determines if it needs to adjust any production lines for component contracts. It then orders your vehicles. The system will queue any models you have active contracts for first. The remaining models are in order of the database optimizer. Typically, this is in creation order, oldest design to newest design. Next, the game goes through the list of vehicles. If you have regional restrictions enabled, the Autoproduction system will break demand down by region. And calculate the production lines per region. Otherwise, it processes demand globally for each vehicle model in the list's order. The system will determine if it needs to increase production lines or remove them. And what amount of production speed slider it should use. When it comes to factory selection, the system will choose factories that already have the model in production. Then it will add factories that don’t have the model in production to the list. In cases where the game needs to increase production, it will select factories in order of open factory lines. And when it needs to decrease production, it goes in the order of the factories with the most lines used for the model. When adjusting the production speed slider, if the slider goes above 80%, the Autoproduction system will use another production line. Likewise, if the production speed slider falls below 40%, it will decrease production lines. The goal of the Autoproduction system is to fill all of your demand without inventories and to maintain positive or near positive quality rating growth. The Autoproduction system does not concern itself with shipping distances, but you can enable shipping restrictions to help improve your shipping expenses. Since the Autoproduction system tries to use existing production lines, the Autoproduction system can become sub-optimal. It is a good idea to clear out production lines occasionally and have the Autoproduction system recalculate everything from scratch. The game does this automatically when you win contracts. It is wise to do it yourself any time you’ve added several new branches or factories, especially if you have regional restrictions enabled. You can clear production lines with the “Idle Factories” Autocommands tool located in the Mega Menu. Ending the turn will force the Autoproduction system to recalculate all the production lines at your company. In summation, the Autoproduction system is a great way to reduce the workload in your game. If you have many factories, many models, or both, you can reduce the amount of micromanagement considerably. It won’t be as optimal as micromanaging everything yourself, but it could give you much more enjoyment after a certain point.