Often, companies and governments will want to order many units in bulk for a particular purpose. We call these bulk orders contracts. You can access the contracting system from the office phone or in RnD. Let’s go into RnD. And click the contracts button at the top. Then select what type of contracts you’re looking to fill. This is the contract window. Let’s go over the features first. You can change the type of contract listed based on the customer. And by application type. Here is a list of contracts. Any green listed contracts you can bid on. If a contract is blue, you already submitted a bid. If the contract is red, you can not submit a bid. We'll cover some reasons why shortly. Upon selecting a contract, we'll fill in the details here. You can find useful information such as the number of units they demand per month, how much a contract breach would cost, and the month they'll accept an offer. Below is a list of all your designs in this class. The game will show you all designs, just in case you need to know why a design does not meet the requirements. Any designs in red do not meet the contract requirements. Designs in green meet the requirements, and you can submit a bid. Blue colored designs you already submitted. Upon selecting a design, the right-hand panel will fill with the contract requirements and the selected model's specs. Anything green is good. Anything red is bad. If any of the specs, besides Unit Costs, are red, you won’t be able to submit a bid with this design. As far as the requirements, we generate the values based on what type of contract it is. Some values are minimum requirements, while others are maximum requirements. Here is a list of possible minimum and maximum requirements. As a general rule of thumb, customers want better. So fuel, power, etc are minimum requirements. Weight, size, displacement, etc are maximum requirements. A summary of why your design does not meet the requirements is at the top. The Contracting window in RnD offers a unique feature for engine contracts that allows the assisted designer to design an engine specifically for that contract. You can use that feature by clicking this button. The Assisted Engine Designer window will open. There are two types of contract bids, fixed rates, and bid rates. A fixed-rate contract specifies how much the customer will pay per unit. To submit an offer for these types of contracts, click “Submit Offer”. The other type is bid rates. These contracts require you to enter the price per unit in the text box before submitting the bid. Be sure to enter a price that will be profitable for you. A general rule of thumb is 50% more than Unit Costs. So if your unit costs $1000, bid at least $1500. After entering your price, click the Submit Offer button. Both the design entry and the contract entry should turn blue. After submitting your offers, you must wait until after the submission date to know the results. We cover what to do next in the Contracts Fulfillment Video. You do not have access to every contract generated in the game. Some contracts may require specs that you can not achieve with your current design skills. There might be some contract specs that you can’t meet with any technologies included with the game. This issue often occurs when non-automotive technologies, such as turboprops, surpasses automotive technology use. Some contracts may require branches in specific cities before you can bid on them. Because of some limitations in the game, when a country goes to war, you won’t be able to bid on any military contracts from that country unless your HQ is in that country. There are some additional production restrictions with contracts when countries are at war, which we’ll cover in the Contracts Fulfillment Video. Required: -Vehicle Type -Fuel Type -Engine Layout -Engine Cylinders -Engine Induction -Gearbox Type -Gear Count Min: -Power -Torque -Fuel Economy -Cargo Space -Top Speed -Road Hold -Torque Support -Min Length/Width (Chassis Only) Max: -Unit Costs -Weight -Displacement -Length -Width -Max Length/Width (Chassis Only)